May 03, 2010 A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Brittania, Warhammer, Three Kingdoms and others. 15/7/2020 The Greenskins are a race introduced in Total War: Warhammer.They are playable in campaign, multiplayer and custom battles.There are five legendary lords available for the Greenskins: Grimgor Ironhide, Azhag the Slaughterer, Skarsnik, Wurrzag da Great Green Prophet and Grom the Paunch. Nov 07, 2017 Which is why all non-playable lords should spawn during their first turn and not at campaign start. If this does not work then I doubt there's nothing that I could do to make it work. I can't see X lord on the campaign map It's caused by a script break: 1. Disable other script mods, one of them may have broken scripts. 28/9/2017 Total War: WARHAMMER II. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Total War: WARHAMMER II Guides Azrael's Guides. Traits gained for defeating Legendary Lords + Mortal Empires. 7/11/2017 Total War: WARHAMMER II. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Total War: WARHAMMER II Workshop Mixu's Workshop. 3,031 ratings. Mixu's Legendary Lords 1. Description Discussions 15 Comments 3149 Change Not.
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The Prophet & The Warlock is the latest Lords Pack for Total War: WARHAMMER II. Introducing two rival Legendary Lords from the world ofWarhammer Fantasy Battles, each with their own objectives, mechanics,units and playstyle, for use in both the Eye of the Vortex and MortalEmpires campaigns, and custom/multiplayer battles.
- Two powerful new Legendary Lords with new quest-chains, legendary items and skills trees
- Play as Clan Skryre (Skaven) or the Cult of Sotek (Lizardmen) with unique new campaign mechanics
- Two new additional Lord types
- Nine new battlefield units and variants including the bullet-spewing Ratling Gun Weapon Teams and the fearsome Ripperdactyls
- Unleash ultimate devastation with the Clan Skryre Doomrocket, or summon anaspect of the very serpent god himself into battle with the Invocationof Sotek!
- New Regiments of Renown to unlock, recruit and field
Background
The great serpent-god Sotek may sleep, but Tehenauin – his most devotedprophet – does not. The time has come for the foul Skaven to pay thebutcher’s bill for their plague-spreading acts, and pay they will – with their very lives! Tehenauin marshals his fellow Red-Crested Skinks:there will be a sacrifice. A vast, crimson sacrifice. Only when thetemple-city altars are drenched with Skaven blood will the serpent godbecome manifest and enact his divine wrath…
But the Skaven do not sit idly by while Tehenauin plans his crusade. Scenting greatWarpstone deposits in the jungles of Lustria, the arch Warlock-EngineerIkit Claw has claimed The Star Tower in the name of Clan Skryre: astaging-post from which to delve deep into the continental interior.With the Forbidden Workshop at his disposal, Ikit Claw will bend the raw stuff of chaos to his twisted designs, forging ever-more ingenious andcataclysmic weapons… and placing the Warlock-Engineer on a collisioncourse with the Prophet of Sotek!
New Legendary Lords and Factions
Ikit Claw, the Warlock Engineer (Skaven, Clan Skryre)
Ikit Claw – like all of Skavenkind – is naturally suspicious, untrusting,untrustworthy and treacherous. His aptitude for science and invention is unrivalled, but as well as being the greatest Skaven Warlock Engineerof all time, Ikit Claw has also developed an awesome command of theWinds of Magic. His exceptional scientific knowledge and magical powershave made him indispensable to the Council of Thirteen.
In hisquest for destruction, Ikit seeks to realise his grandest design – themighty Doomsphere – and he will stop at nothing to unleash it upon theworld…
Clan Skryre brings several unique faction features and mechanics to Total War: WARHAMMER II:
Clan Skryre Forbidden Workshop
With access to the infamous Forbidden Workshop, Clan Skryre players canspend resources to upgrade various units such as Doomwheels,Doom-flayers and Weapons Teams with powerful new stat-boosts andattributes. As the player upgrades in each category, they will unlockfurther ancillaries and, eventually, new regiments of renown unique tothe Forbidden workshop.
Workshop progress requires food andWarp Fuel, a new resource gathered after battles. New research tiers inthe Workshop may be unlocked by completing unique missions. But thedeadliest invention by far that the Workshop offers is the WarpstormDoomrocket.
Warpstorm Doomrockets
Doomrockets are outlandishly powerful weapons, deployed in battle as an ArmyAbility. They are crafted in the Forbidden Workshop, and can bestockpiled for use, though only one Doomrocket from the stockpile may be launched per battle. Perhaps the most powerful weapon wielded by any of the Races of WARHAMMER II, a single Doomrocket is capable of wiping out multiple units in a single strike, sending dust and debris skywards inan incinerating mushroom-cloud!
Doomsphere
Total War Warhammer All Legendary Lords 2
While the Under-Empire is a feature newly-available to Skaven factions (seethe Doomsayer Update Notes for more details), only Clan Skryre can build the Doomsphere within the Under-Cities they establish. This immenseWarpstone bomb is powerful enough to completely destroy any settlementit is constructed below.
Unique Lord – Warlock Master
The Warlock Master is a caster Lord who uses the Lore of Ruin in battle.Warlock Masters have unique skills which grant further bonuses to DoomFlayers, Doomwheels and Weapons Teams. They may be upgraded to ride aDoom Flayer or Doomwheel in battle.
Unique Units
- Ratling Gun Weapons Team: Specialist anti-infantry gun teams bearing therotating, rapid-fire Ratling Gun. Ratling Guns are heavy damage-dealerswhich also Supress their targets, slowing their movement.
- Warplock Jezzails: Long-range, armour-piercing sniper infantry. Thesesharpshooters have the highest-quality shields, and their projectilesconfer the Shieldbreaker contact effect.
- Doom-Flayers: Smallerthan the Doomwheel (and twice as messy!), Doom-Flayers are designed topunch through enemy lines and deal powerful armour-piercing damage.
Regiments of Renown
These unique, elite variants are unlocked for recruitment as Ikit Claw and his Lords level up.
- Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannon): These arcane artillery piecesstun their enemies with the Zzzzap! Contact effect, increasing thetarget’s ability cooldown times.
- Clan Vulkn Tailslashers(Clanrats - Shields): Fiery vermin with high weapon-strength who dealflaming attacks, while being immune to the effects of flame-weaponsthemselves.
- Blightscab's Plaguepack (Plague Monk CenserBearers): Heed the word! Blightscab’s Plaguepack have the Demegogueryability, granting the Immune to Psychology attribute to nearby friendlyunits.
- Teeth-Breakers (Ratling Gun Weapons Team): These sneakyshooters carry Concealment Bombs, granting them Stalk and Unspottable at a moment’s notice.
- Council Guard (Stormvermin - Halberds):Drilled in the protection of their masters, the Council Guard areunbreakable and have the Guardian ability.
- Natty Buboe'sSharpshooters (Warplock Jezzails): The ultimate sniper crew, NattyBuboe’s Sharpshooters have both the Stalk and the Snipe abilities.
- Dwarf-Thing Menace (Doom-flayers): Perfect for scything through tough Dawi armour,the Dwarf-Thing Menace has the Sunder Armour contact effect and causesfear.
- Wheelz of Dooom (Doomwheel): Fires extra-powerful missiles which confer the Discourage contact effect on their target.
Five additional Regiments of Renown will become available upon completion of key projects in the Forbidden Workshop. These units are only availablein campaign, not in custom and multiplayer battles:
- Warpfire’s Wheel (Doomwheel): An augmented Doomwheel with improved melee stats and the Regeneration attribute.
- Blackhole Flayers (Doom-Flayers): These enhanced Doom-Flayers have improved melee stats and cause Fear.
- The Doombringers (Warpfire Thrower Weapons Team): With increased meleestats and the Unbreakable attribute, this Warpfire Thrower Weapons Teamcan tar-pit other units in melee if attacked.
- Eye-Takers(Warplock Jezzails): Headshot! The Eye-Takers’ enhanced Jezzails dealincreased damage and Blind their targets, reducing their accuracy, melee attack and melee defence.
- Death Dealers (Ratling Gun WeaponsTeam): The Ratling Gun perfected! These weapons teams fire their hailsof bullets at longer range, dealing greater damage and with reducedreload times.
Tehenhauin, Prophet of Sotek (Lizardmen, Cult of Sotek)
Tehenhauin, a Red Crested Skink, emerged as the charismatic Prophet of Sotek after a devastating plague was spread across Lustria by Clan Pestilens. As heled a migration out of the defiled city of Chaqua where the diseasebegan, he prophesised the coming of the Serpent-God and rallied thesurviving population of Lizardmen to join his counterattack. As Sotek’scult grew, so too did the Prophet’s following, and for many yearsTehenhauin led his apostles to many victories, slaughtering countlesscaptives as sacrificial offerings in the hope that their spilt bloodwould bring forth the Serpent-God himself.
The Cult of Sotek faction brings two new campaign mechanics to Total War: WARHAMMER II:
Prophecy of Sotek
Tehenauin believes that with sufficient sacrifices, the serpent-god may yetreturn, bringing salvation to the Lizardmen and the extermination of the Skaven. Tehenauin will be issued with a series of unique missions, thecompletion of which grants access to new forms of sacrifice. Whenperformed, these reward Tehenauin with unique banners, followers,powerful temporary effects, Regiments of Renown and more.
Sacrifices to Sotek
As Tehenauin and his forces win battles against non-Lizardmen armies, they may choose to mark any post-battle captives as Sacrificial Offerings.As the offerings build, they may be spent on performing the sacrificesaccessed by the Prophecy of Sotek missions.
The ultimate sacrifice: Invocation of Sotek
The highest level of sacrifice grants Tehenauin the ability to evoke Sotekhimself, manifesting an aspect of the serpent-god in battle to dealdevastating damage to his foes.
Unique Lord: Red-Crested Skink Chief
Red-Crested Skink Chiefs are powerful melee-focussed Lords capable of leadingarmies, with their own unique skills tree. They may be upgraded to ride a Horned One, a Ripperdactyl, and later, a fearsome Ancient Stegadon.
Unique units
Total War Warhammer 2 Lords
Tehenauin’s armies may recruit and field all-new battlefield units:
- Red Crested Skinks: Armed with great weapons, Red Crested Skinks dealarmour-piercing damage. Moving at tremendous pace, they arewell-equipped to swiftly outflank the enemy and strike from the side orrear.
- Salamander Hunting Pack: Powerful ranged-attackmonsters that hurl fireballs, deal flaming attacks in melee and causefear. Their high speed enables them to reposition swiftly in the field.
- Ancient Salamander: A vast and venerable Salamander that hurls huge fireballs,dealing high damage and making the target more vulnerable to furtherflame attacks. The Ancient Salamander also deals flaming attacks inmelee and causes terror.
- Ripperdactyl Riders: Flying anti-infantry cavalry ridden by Skinks, dealing powerful armour-piercing damage in melee.
- Ancient Stegadon (Engine of the Gods): A variant of the mighty Stegadon mounted with the Engine of the Gods, which can use the Burning Alignmentbeam-attack, and the Portent of Warding to protect nearby friendlyunits.
- Bastiladon (Ark of Sotek): A Bastiladon mounted with theArk of Sotek, able to summon a writhing vortex of poison-dealingserpents around itself in combat.
Regiments of renown
Tehenauin’s armies may field all-new Regiments of Renown. These are unlocked forrecruitment as the appropriate sacrifices are made to Sotek.
- The Thunderous One (Ancient Stegadon): Armed with the Judgement of Xacmacability, The Thunderous One calls down bolts of lightning to strikeenemies engaging it in melee.
- Star Chamber Guardians (Temple Guard): These venerable warriors have Expert Charge Defence, MagicAttacks, and the Guardian attributes.
- Colossadon Hunters (Ripperdactyl Riders): Expert monster-fighters, the Collossadon Hunters have the Bonus VS Large ability.
- Pop-Hopak Cohort (Cold One Spear-Riders): The Pop-Hopak Cohort do not have thePrimal Instinct trait, and are gifted with both the Vanguard Deploymentand Immune to psychology attributes.
- Legion of Chaqua (SaurusSpears): These legendary Saurus warriors have the Shield of Chaquaability, granting significant missile resistance to nearby friendlyunits.
- The Umbral Tide (Salamander Hunting Pack): Tireless andstealthy, the Umbral Tide have both the Stalk and Perfect Vigourattributes.
- Cohort of Sotek (Red-Crested Skinks): Grizzledveterans, the Cohort of Sotek are unbreakable, and have the Refuse ToDie ability, which temporarily halts their hitpoint loss in battle.
- Pahaux Sentinels (Terradon Riders): These agile winged warriors have the Dodge attribute, conferring 20% Physical Resistance, and drop Rocks ofSundering, temporarily reducing their target’s armour.
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